MUD-Phoenix


Level KXP Wizard
123 45
TH
101-- --+0
222-- --+1
342-- --+2
483-- --+3
5163-- --+4
63231- --+5
76432- --+6
812832- --+7
925033- --+8
1050033- --+9
11750331 --+10
121000332 --+11
131250332 --+12
141500432 --+13
151750433 --+14
162000433 --+15
172250443 --+16
182500443 1-+17
192750443 2-+18
203000443 3-+19
213250443 3-+20
223500444 3-+21
234000444 3-+22
244250444 4-+23
254500444 4-+24
264750444 4-+25
275000544 4-+26
285250544 4-+27
295500554 41+28
305750554 42+29
316000555 43+30
326250555 44+31
336500555 54+32
346750555 54+33
357000555 55+34
367250665 551+35
Requisites:Int 16
Alignment:any
HD/level:1d6
Weapon Prof.:0+level*3
To Hit Table:War
Save Table:6+level
Reference:RDM
Groups:Warrior, Wizard
Complexity:CF=4
Casts Wizard spells. Fire spells are at double CL. This class gets Phoenix items.
Level N (every level) ¶: Spend 1000 gp: Buy one item off the Phoenix item list regardless of its cost. May only do this twice each level.
Level 1: Immune fire.
Level 1: Fireshield 50%.
Level 1: Flying LVL*3" (C).
Level 2: 0 or 1D, LVL/d: 2*LVLd6 fire damage (your group) and raise dead self at end of segment.
Level 9: Phoenix Sanctuary (resist everything).
Phoenix Items are on the following page:
Notes:
Bonus PSPs can be used as PSPs, or divide by 2 and it becomes Spell Levels for Wizards/Priests.
Flaming is +10 fire damage. Frost is +10 cold damage. Shocking is +10 electrical damage. Poisoned is +10 poison dmg.
Vorpal is per D&D. Sharp is double base damage on 17-20. Vampiric is vampiric regen 10%. Sanctuary is resist everything.
Item kgp
(Capital E Enough) Snow Rapiers (7d9) (size T) +0/+0, frost (counts as a small shuriken for #Att)300
10 Pills of Too Many Damn Missiles: Mouth's P, eat pill: 1000 Uber-Magic Missiles which will take down Uberskins300
10 Quest Pills: Mouth's P, eat pill: +1 G action this round, can convert 1 G -> Opp, a QF, or QQS300
2 Skull Earrings (AC +4) +1/+0, +1/+0 Slaying, +20 hp, +20 PSPs ("earring" slot)300
Ace of Oblivion Sphere: +14/+2+2/+2, +2 Int, Resist Charm/Pierce/Acid/Poison/Disease ("ioun stone" slot)300
Ambrosia (potion): Cures 700 hp (99 doses)300
Anklet of the Wushu (AC +9) +28/+2, +2 Wis, +7/+0 Slaying, +50 hp ("anklet" slot)300
Antenna (10d28) (size L) +0/+0, frost two-handed300
Belt of Life (AC +0) +7/+0, +8 Con, +80 hp ("belt" slot)300
Black Leather Hood (AC +9) +1/+0, +9/+9 Slaying ("hood" slot)300
Bloody Sash of Shadows (AC +6) +0/+5, +3/+3 Slaying, +20 hp, +20 PSPs ("belt" slot)300
Blue Star Sapphire Collar (AC +8) +30/+0, +20/+20 Slaying, +40 hp, +40 PSPs ("around neck" slot)300
Crystal Shard: +5 V actions300
Ebony Kris (5d26) (size S) +28/+18, -1 V action, +4 saves, vorpal flaming poisoned300
Elsie the Cow: Don't need Food/Water; Mouth's P, 1/t: (Capital M) Moo at 1 target300
Face of Death (AC +14) +17/+2, -1 Str, +4 Wis/Dex, +13/+10 Slaying, +70 hp, +70 PSPs ("face" slot)300
Fear (5d25) (size M) +0/+0, flaming frost vorpal sharp vampiric shocking poisoned two-handed300
Five Pointed Star (AC +7) +20/+0, +3 Wis/Con, +50 hp, +30 PSPs ("chest armor" slot)300
Flaming Frost Shocking Power of Phoenix (6d28) (size M) +20/+20, +20 hp, +10 saves, flaming frost shocking vampiric sharp300
Fnor's Glowing Globe: +20 Str, +20 Int, +20 Wis, +20 Con, +8/+12 Slaying, Farsight (uses 7 "ioun stone" slots)300
Gaze of the Cockatrice (12d9) (size M) +30/+20, +42 hp, shocking sharp vorpal300
Hole: 1V: Put an object in the Hole. 1V: Get an object you put in the Hole.300
Huge Scaley Demon Wings (AC +6) +0/+0, +2/-3 Slaying, +100 hp, Flying ("back armor" slot)300
Icy White Cloak (AC +9) +2/+0, +5 Str, +0/+6 Slaying, +20 hp, Resist Cold ("cloak" slot)300
KROQ Sticker: +4 AC, +1 saves, +1 TH, +4 hp, +20 PSPs ("patch/tattoo" slot)300
Laerkai Power (AC +4) +18/+0, +4 Str/Int, +2/+3 Slaying, +50 hp, +50 PSPs, +1 P action ("buckler" slot)300
Lawgiver (wand): 1M, 1 charge: High Explosive (1000 technological dmg to an area, no save) (20/20 ch.)300
Leopard Claws (AC +4) +3/+0, +30/+10 Slaying, -100 hp, +5 V actions ("gauntles/gloves" slot)300
Major Globe of Invulnerability: +10 AC, +8 Wis, +20 PSPs ("ioun stone" slot)300
Mark of the Sinistrals: +19 AC, +5 Wis/Dex, +70 hp, +70 PSPs ("patch/tattoo" slot)300
Minor Globe of Invulnerability: +12 AC, +5 Dex ("ioun stone" slot)300
Pair of ACME Rocket Skates (AC +2) +1/+0, +2 V actions, +1 P action ("boots" slot)300
Pair of Human Hands (AC +4) +0/+0, +4 Dex, +6/+6 Slaying, +17 hp ("gauntles/gloves" slot)300
Pair of Levi 501's (AC +11) +8/+5, +5 Int, Resist Weapon, Resist Cold, Resist Disease ("leg armor" slot)300
Phoenix Orb: +2/+2 Slaying, +30 PSPs, +1 V, Sanctuary (resist everything, can be twisted), Pro Evil, Farsight, Passdoor300
Razor Sharp Claws of the Black Dragon (6d25) (size L) +39/+14, +13/+0 protection, +50 hp, vampiric shocking sharp poisoned300
Ring of the Wildside: +20 AC, +8/+7 Slaying, Sanctuary, Detect Invis/Hidden, Regeneration 1 hp/s ("ring" slot)300
Rune: +2 AC, +3 Str, Improved Invis., Fireshield, Iceshield, Shockshield ("ioun stone" slot)300
Set of Platemail (AT +48) +50/+4, +7/+7 Slaying, +40 hp, +20 PSPs (body armor)300
Shield of Souls (AC +7) +10/+0, +15/+15 Slaying (shield)300
Shimmering Jade Earring (AC +7) +19/+1, +3 Wis, +35 hp, +10 PSPs ("earring" slot)300
Shock Club (4d12) (size M) +1/+0, +2 Int, +10 saves300
Skull of a Xanthurokus (AC +20) +1/+4, +4 Str/Int/Dex/Con, +10/+10 Slaying ("helmet" slot)300
Web of a ///\oo/\\\ (AC +8) +0/+1, +4 Str, +4/+0 Slaying, +20 hp ("chest armor" slot)300